Today I am working on finishing up the art for Deadwood, the nifty little game about bit players in Westerns to be put out by Cheapass Games (http://www.cheapass.com/). I have about half of them done.
One of the things I like about my “job” is that I can listen to pretty much anything I want to while I’m drawing. (Writing…not so much. Then it has to be instrumental, and stirring film score stuff works best.) But drawing utilizes a completely different part of the old brain, so I like to listen to podcasts about esoteric subjects. Javanese button–bending. Canadian spice futures. The benefits of cicadas as a snack food. You can find just about anything on the internet these days. While working on Deadwood, however, I have been mainlining some comedic radio theatre. Specifically the work found on The Thrilling Adventure Hour! (http://www.facebook.com/ThrillingAdventureHour?group_id=0) Even more specifically, Sparks Nevada- Marshall of Mars. These are a delightful blend of science–fiction and classic western with a hearty dollop of pure corn. They make drawing western stuff a mite easier, pardner, and I highly recommend ’em. They actually have a continuous story, so do start at the beginning. It’s free on iTunes.
Ellen & Steve Beeman, the shadow–masters behind Gizmocracy (http://www.facebook.com/Gizmocracy), who are producing the ‘Rats of Mechanicsburg’ Girl Genius game stopped by this evening to talk about the ‘look’ of Mechanicsburg. They whipped up a batch of home smoked barbecue and fed us while I got to talk about architecture, something that I hardly ever get a chance to do. Then we trooped into the studio and I pulled out some of my architecture reference books (As you’ll note above; I said “Just about anything”) I have a bunch of stuff that the mysterious, shadowy “They” (google) have not yet managed to pour into the cloud. This is one of the things that keeps me feeling smug, and helps me justify the bookcases full of obscure reference books that line my studio walls. Plus they are excellent insulation.